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                        T H E   L E G E N D A R Y
                      H A R R Y   S O U P S M I T H
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                       by Magnus Kristiansen 1998.
                        E-mail: makris@online.no.
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PRELIMINARY PLOT
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You are Harry Soupsmith, a middle-aged man who's having problems with his
wife - she thinks that they have "been living in the dark" for so long,
and of course she thinks that it's completely fair that Harry should do
something about that. She therefore throws him out of the house and takes
away all his belongings (except for a yellow note) and drives him out to
the middle of nowhere, demanding that he do not come back before he has
found the "glowing light bulb"...


THE ADVENTURES OF HARRY
-----------------------

Here's a draft of the story so far:

- Outside the motel there is a dumpster. You have to look what it
  contains, and pick up a wine bottle (among other things, perhaps).

- Inside the motel, you have to ask for a job to fix the cola machine. In
  the machine, you find a pen which you'll have to use to forge a
  signature on the prescription you found at the beginning of the game.

- When you have fixed the machine, you are given some money. With this
  money, you're first going to buy a can of cola (you have to do it the
  honest way - no stealing...). In the can there's a key. When you drink
  the cola, the key's stuck in your throat, which makes you unable to
  breathe.

- Now, another man stands beside the cola machine, anxious to buy himself
  a can of cola. You're blocking his way, which he doesn't appreciate. At
  the same time, you're unable to move or speak, as you can't breathe.
  What you have to do is to provoke the man, so that he hits you in the
  stomach, which will cause you to cough, and the key will be "released"
  from your throat.

- The key turns out to be the one you need to open the door to the left
  of the cola machine. When you enter the room behind that door, you'll
  find a room with a pit of chemicals on the floor. You'll first have to
  fill your wine bottle with some of those chemicals.

- As you now have money, you can hand in your prescription (provided you
  have signed it) and get some pills (I don't know exactly where you're
  supposed to do that yet).

- Somewhere near the motel there's a cow. You'll have to go near it and
  do the notorious "say mooh". The cow will be so impressed that it
  starts to follow you. You have to lead it to a scene where there's
  grass. It will be so happy that it'll shit on the ground. Naturally
  there's a treasure hidden inside that shit, but you refuse to touch it
  ("Yuk!", etc.), so you have to pour the chemicals over it. This will
  cause the shit to disappear, and you'll find - A PASSPORT!

- In the motel lobby (which is supposed to be to the right of the cola
  machine room, where you also ask for a job), you want to go behind the
  counter to see the manager's room. You'll have to prove your identity
  by showing the clerk behind the counter the passport (which turns out
  to be the manager's). This will get you in (the clerk will examine the
  passport, and say something nice like "Hmmm... the person on this photo
  looks like shit [due to the cow shit, of course]... and YOU also look
  like shit [ouch], consequently...").

- In this room, you'll find a cup of coffee & a set of car keys (among
  other things, maybe). You have to grab it all. After this, you have to
  pour the coffee & toss your pills into the chemical pit (in the
  "OOOH!"-room). This will cause the bottom of the pit to etch away,
  leaving a hole for you to enter. You can then enter the hole... you'll
  then enter a "secret room" or a sewer or something (haven't decided
  yet).
